![]() filename, create multi-objects = false (I wish could be 'true'!). Import, select options filetype: OBJ, resolve clashing nodes w. On the maya side, set preferences (settings, pref, units) to 12" or 1', y=up - unless you export from AC model rotated.then. Goto AC 3D window, save as OBJ, when dialogue appears,pick element-material option, model rotated (as maya defauly z axis is actually y, but you can change this in maya), dwg unit 12inches. Using OSX 10.3.4 on G4s.any tips or help would be appreciated. Is this a bug with the export plugin for MAYA in AC.or is there an obvious technique I am missing.īTW, I saved from a 3d perspective view with the Open GL shaded mode. I get the little colored spinnig ball.and nothing. It just seems to get stuck in processing hell. I tried the same file on three different G4s same problem. The Maya export simply hangs after creating about 3 different AC scratch files. 3ds file took about 3 minutes to process as this is a fairly complex model, same for saving as an Artlantis 4.5.6. ![]() So I exported a model that I have recentlly completed in AC 8.1 the latest build, and exported a 3D view using the default settings for both 3Dstudio ( which C4D just fine ) and Maya. I installed both demo programs and they launch just fine in OSX 10.3.4. Inspired by Ivan's spectacular photo realistic renderings, and disapointed with Art-lantis 4.5.6 lack of radiosity abilities, I downloaded Maya PLE for OSX and C4D to demos to try out their rendering abilities, and ease of use, or lack there of. ![]()
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